News & Updates

Development updates, balance changes, and announcements are posted first on the in-game Common Board. This page mirrors that board, so anything posted there appears here as well.

Remembering your Achievements

Zizuph · August 21, 2026
It is time for another update.  The new achievements system is now live.  This
finally adds a long-missing feature from the game.

You can see your achievements through the "achievements" / "achieve" command. 
There are a half dozen different categories, and I am starting off with 65
different goals to accomplish throughout the game.  The web client has a new
'achievements' tab next to the Chat tab (you can also disable it through
settings if you don't want to see it).
Discuss on the forums →

Safety improvements

Zizuph · August 15, 2026
In order to provide for a safer community, I have rolled out a set of updates. 
These are designed to help protect players from unwanted content and
experiences.

"Options intimate" has been updated.  It is now gated behind an adult
verification.  In addition, only other players that are in your friend list can
actually perform any of these emotes on you.  
Discuss on the forums →

July Updates

Zizuph · August 6, 2026
It is time for another update!

There has been a lot of work going on, much of it under the hood, some of it
already announced here.  The pace feels like it is quickening, as we run
through summer.

I have started to actively work on season 1.  The storyline is largely
developed, and I expect to have a few dozen sub-events which each tie into a
Discuss on the forums →

Updates to speed

Zizuph · July 26, 2026
I have made an update to how haste bonuses affects swing speed.  

For decades, haste bonuses would reduce your swing speed at a fixed rate - so
going from 5 second swings to 4 second swings would require just as much haste
as going from 3 second swings to 2 second swings.  This meant that haste would
give more and more bang for your buck, the higher it got.  This was typically
capped, but occasionally bugs would show up - at one point the Shadow Union's
fling would instantly reset, with high levels of haste, for example. 
Discuss on the forums →

What's yours is Mine

Zizuph · July 21, 2026
It is time for a major update.  The Krynn commodity system has been greatly
expanded.  This includes a series of changes.

For those that aren't familiar, Theros Ironfeld in Solace constructs masterwork
equipment from various materials, and he is also paid with steel coins and
gold.  He also needs the materials, which can be sold to him.  Some of these
materials were various metal bars, which also had to be processed from raw ores
by a separate seller in another area.  This equipment has special gem slots,
Discuss on the forums →

Additional fixes

Zizuph · July 14, 2026
I have made a few more fixes as well.

Multiple people can simultaneously search in the room (such as searching for
herbs).  One person searching will not break the other.

When magicals items are broken, or destroyed, the odds of them being spawned
will increase to account for the lost item.  This more closely matches the
original behavior of how uniques were handled.   Note that throwing an item
Discuss on the forums →

Herbing and Gardening

Zizuph · July 13, 2026
I have made some updates to the herbing system, to make it a little more
friendly to guilds that have very high herbalism skill.  Previously, only a
maximum of 3 herbs could be found per room, regardless of size and herbalism
skill.  This reduced the value of having high mastery levels of herbing.  There
are a few herbs that the highest skills are required to search for by name, but
that is not of much value.  

Going forwards, there will be a chance of finding more than 3 herbs per room,
Discuss on the forums →

A tale of two Brees

Zizuph · June 25, 2026
It was the best of Bree, it was the worst of Bree..Oh wait, there are two of
those too?

Much of the work this month has been around cleaning up maps and code, and
trying to get better map coverage throughout the game.  You can see maps for
every single ship now, and I am starting to add maps for regions that still do
not have them in the original.  My end goal is full map coverage, along with
music, and in the longer term graphical maps.  
Discuss on the forums →

Ironstones

Zizuph · June 4, 2026
.-~-.    ...-----~~~~~~~--------.........--------~~~~~~~----...    .-~-.
|     |  |   ___ ___ _  _ ___ ___ ___ ___                      |  |     |
|     `--'  / __| __| \| | __/ __|_ _/ __|                     `--'     |
|     |  | | (_ | _|| .` | _|\__ \| |\__ \ R E M A S T E R E D |  |     |
|     |  |  \___|___|_|\_|___|___/___|___/                     |  |     |
|     |  |                                                     |  |     |
|.-~-.|  |...-----~~~~~~~--------.........-------~~~~~~~----...|  |.-~-.|
|`   '.__.`                                                   '.__.     |
Discuss on the forums →

May Updates

Zizuph · May 27, 2026
May has come and gone!  It has been a whirlwind of activity upstairs, though it
may not always seem like it.  For those that aren't constantly active, I want
to catch some of the things that have been going on.

Content updates
I have started taking on limited requests for guild improvements.  Drow can now
summon spiders, and the dragonarmies have their intimidate ability restored. 
Quality of life remains the focus, so if there are things that improve your
Discuss on the forums →

Event time

Zizuph · May 16, 2026
We have been launched a few months now, and it is time for an event!

On this Sunday, the event will begin.  Head to the Village Green, and check out
the work of the Army of Darkness.  They have contributed a massive gift in
their long-standing goals to collect more skulls for the Harvest.  Come see
their handiwork, and help them out with their quest.

Anyone who collects 100 skulls or more will be given the chance to dig into
Discuss on the forums →

Web updates

Zizuph · April 7, 2026
The web client has been updated with some new features.

There is now a copy button, so now you can duplicate an existing trigger/alias
to make a similar version.

The input box now has tabkey auto-completion built in.  It will look at all the
words in the last 100 lines of text on the screen, and you can autocomplete any
words from there by pressing tab (or shift-tab if you want to go in reverse). 
Discuss on the forums →

March updates

Zizuph · March 11, 2026
Hello everyone,

It has been a few weeks since my last note, but that does NOT mean that I
haven't been busy.  But there have been a ton of cobwebs on this old code, and
have gone through more brooms than you could shake a..broom handle at.  I'll
give you all a quick update as to where things are going, though.

First of all, I have finally moved all of the code into version control.  This
Discuss on the forums →

Help Rules

Zizuph · March 1, 2026
The help rules have finally been written up, and there are some modifications
made to help botting.

Please review these, and make sure you are familiar with them.  The rules bear
a lot of similarities to the older game, but there are some significant
differences:

Alt discussions are treated very differently, given how inconsistently the old
Discuss on the forums →
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