Herbing and Gardening 19 Zizuph Keeper 13 Jul
I have made some updates to the herbing system, to make it a little more
friendly to guilds that have very high herbalism skill. Previously, only a
maximum of 3 herbs could be found per room, regardless of size and herbalism
skill. This reduced the value of having high mastery levels of herbing. There
are a few herbs that the highest skills are required to search for by name, but
that is not of much value.
Going forwards, there will be a chance of finding more than 3 herbs per room,
and those with the highest skills will have the best odds of finding more. In
addition, the gardeners guild (both craft and layman) will receive a bonus,
giving them better odds to find 3 or more herbs of the hardest to find types.
This boost will depend on their notebook quality, as well as their guild stat,
so those that garden a long time will have the best opportunities to find the
rarest of herbs.
This change has been rolled out, but most rooms will not be affected until
Armageddon. The Gardener boost is now in effect.
Z