Imbuement changes

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Postmaster
Posts: 35
Joined: Mon Jun 01, 2026 2:23 pm

Imbuement changes

Post by Postmaster »

Imbuement changes 16 Admin Keeper 16 Feb I have made some nice updates to the imbuement system. Spells can now trigger imbuement effects. This includes bane, elemental damage, as well as the slow and poison imbues. Potentially in the future, spell enhancers will also trigger other abilities. I have asked Karkadelt to start imbuing held spell enhancers. These will have an appropriate list of possible imbuements than weapons and armours. Spell enhancers should be randomly imbued in the wild as well going forwards. Finally, I updated the lapidarium and you can convert three stones into a stone of any type, as expected. This should bring general spell enhancers much more in line with standard weapons. Please let me know if you see any issues with any of the imbuements.
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